Tuesday, 21 September 2010

Production Diary: Sets.


The only problem with extremely no-low budget, is things ultimately look so much better in your head than in reality. I've been attempting to convince myself that it's a "look" and with enough blather attached to it, I'm sure it could be convincing as a "look". As I approach my final shoot, and start colour correction and balance of a few hundred images, it has become a bit of a mantra.

One thing is for certain, I will definitely be building sets weeks in advance of the next project. Weeks, if not months. Squeezing a five minute stop-motion animation into an eight week time-frame has been overly ambitious, and it has meant cutting some artistic corners...  ...much to my annoyance.

Learning curve, learning curve.

Friday, 10 September 2010

Production Diary: Green Screen, You So Mean.

One of the biggest obstacles in this project (aside from the obvious ones) has been the green screen. Ideally, I should have gone for cardboard for its uniformity and sturdy structure. Instead, I've been using cloth sheets. The main reason, was for lack of table space, hanging a sheet seemed like a better option.

Still, without a 'frame', I'm left with a fair few shadows, and a good thirty to forty minutes rectifying pockets with lighting before I shoot any scene involving green screening. Thankfully, I'll soon be moving away from the green screen and onto... a blue screen! Woo. But also outdoors, where there shall be other obstacles.

Like 'attack birds', strolling cats, heatstroke and pesky things like light temperature.

Monday, 6 September 2010

Learning to Walk.

My Tripod Tragedy meant I was a couple nights behind schedule. In-between some set touch-ups, and rejiggling a scene or two so I can have at least a 5-minute film, I learnt how to walk. Not me personally, I already knew that, but my cast.

Most animations out there aim to shoot at least 24fps (frames-per-second) - that way the movements are fluid, and looks effortless. Me? I'm trying to, but results have a few 'movements' condensed. Mostly due to time constraints, but also, the rather humble camera I'm using. It's a point-n-shoot but then this is a project of "by any means". Or in this case, no means. Still, by moving everything off of auto and manually setting a few things (and adjusting for more camera angles in the storyboard, to compensate a lack of lenses and depth-of-field problems) I think it'll be okay.

I think. Too late now anyway!

It does mean I won't be able to try out Dragon, which convinced me through one tutorial that it was a great programme. Maybe next time.

So here's some of the "learning to walk" process. It shows a level of progression, methinks... and possibly a drunken stumble. A 'brisk walk' has been developed; along with a casual thinking stroll. But this is more entertaining....


I've named them: "stumbling out of pub"; "I forgot my keys" and "pebble in shoe".

Wednesday, 1 September 2010

Production Diary: The Studio.

A late entry on this one.

The Studio was finished late last week. In "technicality" it is a strategically placed black sheet covering an alcove. In "design" it is a strategically placed black curtain (sheet), providing an alcove with suitable conditions for green-screening, filming, and lighting arrangements.

I tested out the green-screen (sheet) and I really want to splurge on a proper frame for it to make it all super-flat and perfect. At the moment it has some shadowing (sans lighting set-up) so hopefully that won't be too much of an issue.

If I manage to finish the "Oceans" set, then we can do a test shoot this evening, and I'll grab some stills of the studio "in action"!