Monday, 6 September 2010

Learning to Walk.

My Tripod Tragedy meant I was a couple nights behind schedule. In-between some set touch-ups, and rejiggling a scene or two so I can have at least a 5-minute film, I learnt how to walk. Not me personally, I already knew that, but my cast.

Most animations out there aim to shoot at least 24fps (frames-per-second) - that way the movements are fluid, and looks effortless. Me? I'm trying to, but results have a few 'movements' condensed. Mostly due to time constraints, but also, the rather humble camera I'm using. It's a point-n-shoot but then this is a project of "by any means". Or in this case, no means. Still, by moving everything off of auto and manually setting a few things (and adjusting for more camera angles in the storyboard, to compensate a lack of lenses and depth-of-field problems) I think it'll be okay.

I think. Too late now anyway!

It does mean I won't be able to try out Dragon, which convinced me through one tutorial that it was a great programme. Maybe next time.

So here's some of the "learning to walk" process. It shows a level of progression, methinks... and possibly a drunken stumble. A 'brisk walk' has been developed; along with a casual thinking stroll. But this is more entertaining....


I've named them: "stumbling out of pub"; "I forgot my keys" and "pebble in shoe".

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